Maribeth Gandy Coleman
Assistant Vice Provost for Research Faculty
Director of Research for IPaT, Regents' Researcher
Maribeth Gandy Coleman is a Regent's Researcher and Director of Research for the Institute of People and Technology at Georgia Tech. She received a B.S. in Computer Engineering as well as a M.S. and Ph.D. in Computer Science from Georgia Tech. In her 20+ as a research faculty member her work has been focused on the intersection of technology for mobile/wearable computing, augmented reality, human computer interaction, assistive technology, and gaming. She is a computer scientist focused on developing novel and scientifically validated systems at the “human technology frontier” designed for purposes such as training, rehabilitation, and cognitive training, utilizing cutting-edge technology such as augmented and virtual reality. For example, she lead an initiative (funded by National Science Foundation, Dept of Education, and ACT Inc.) to research the design of games for cognitive training and assessment for older adults, persons with disabilities, and K-12 students. She also previously led a project funded by Georgia Tech’s Health Systems Institute to develop home-based computer games for stroke rehabilitation. In her AR research, she is interested in advancing AR as a new medium by focusing on authoring, evaluation, and deployment. She was the lead architect on a large open source software project called the Designer’s Augmented Reality Toolkit (DART), which had thousands of users and was used to create a variety of large-scale AR systems. She was also co-PI on an NSF grant focused on the development of presence metrics for measuring engagement in AR environments using qualitative and quantitative data. She has also applied AR technologies to a STEM education project for teens, explored how AR interfaces can enhance user abilities during maintenance and repair tasks, and is currently studying the use AR and mobile technologies to make Internet of Things environments more approachable and useful to communities. In her Director role she is responsible for organizational leadership & strategic planning, fundraising, convening & managing diverse teams, industry/academic partnerships, and translational work including commercialization of intellectual property.
(404) 894-3638
- Shaping the Human-Technology Frontier
Augmented/Mixed Reality; Mobile/Wearable Computing; Gaming; Computer Audio; Assistive and Rehabilitation Technologies; Human Computer Interaction; Virtual Reality
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