Celeste Mason

Celeste Mason

Celeste Mason is a research scientist II at the Institute for People and Technology (IPaT). After completing her Masters of Human-Computer Interaction at Georgia Tech (and previously, a Bachelor’s in Materials Science and Engineering), she worked as a researcher/developer at a wearable computing startup and universities in Northern Germany.

Jill Gambill

Jill Gambill

Jill Gambill is the Executive Director and Senior Research Associate for the Coastal Equity and Resilience Hub in the Institute of People and Technology (IPaT) at the Georgia Institute of Technology.

Tim Trent

Tim Trent

Tim began working as the GVU Center’s Research Technologist in 2018. In conjunction with IPaT, he
developed, designed, and launched the Craft Lab in 2022 and is serving as the director of the
Prototyping, Craft, and Usability labs. Tim provides strategic oversight of the tools and technologies
present in these “innovation labs” and seeks opportunities to grow and shape the spaces to match the
ever-changing research landscape. These spaces are an essential component of the research within IPaT

Noah Posner

Noah Posner

Noah Posner is a research scientist with the IMAGINE Lab and lab manager of the Interactive Product Design Lab (IPDL) in the School of Industrial Design. His focus is on creating interactive experiences that leverage physical interaction. He holds degrees in Industrial Design, Mechanical Engineering and an M.S. in Human Computer Interaction.

Kait Morano

Kait Morano

Kait Morano is a Research Scientist II at the Institute for People and Technology (IPaT). Her interests include urban planning, climate change, and spatial analysis, and her work focuses on designing innovative, equitable strategies to build community resilience. At IPaT, she serves as the Resilience Planning Director of the Coastal Equity and Resilience (CEAR) Hub.

Maribeth Gandy

Maribeth Gandy Coleman

Maribeth Gandy Coleman is a Regent's Researcher and Director of Research for the Institute of People and Technology at Georgia Tech. She received a B.S. in Computer Engineering as well as a M.S. and Ph.D. in Computer Science from Georgia Tech. In her 20+ as a research faculty member her work has been focused on the intersection of technology for mobile/wearable computing, augmented reality, human computer interaction, assistive technology, and gaming.